Texture budgets?
I’m busy working away on an art test at the moment and I’ve not got permission to share the work yet so I’ll have nothing of my own to post for the next 3 weeks, but I was amazed by this scene which was created in UDK with just one set of 512*256 textures! It’s well worth checking out the rest of the thread for more information about how he achieved this, making the best possible use of UDK’s powerful material editor.








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